When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. 10 turns. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). Jump. Finish with a 6th level upcast of Magic Weapon for another +3/+3 until long rest, for a total of +7/ (+7+1d4). If you spend a move action directing it to attack a target, it will continue attacking that. 2 Best Evocation Spells in BG3 – Biggest Mentions. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. Spiritual Weapon. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). Orphic Hammer. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. In BG3, any of them work, just use matching equipment for your style. They can only be two-handed, dealing 1-10 Damage without enchantments. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. - Spiritual weapon is the obvious one missing from the cleric list. Classes: Cleric. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. targets of any size. Most damage and killing actually come more from the martial classes (fighter pally barb) at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. The vertical distance still counts as movement for flying so when you fly up a. Piercing. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Mace. 8. 10 turns 18m. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. BG3 is the third main game in the Baldur's Gate series. Then cast it on yourself, and hover over the tooltip for your weapon. Markoheshkir, Nyrulna. Halberds are a type of two-handed martial melee weapon. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. Gather your party and venture forth!. Joined: Feb 2022. Mace. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. Beacon of hope doesn't break sanctuary. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. " " Fixed the Spiritual Weapon VFX being too bright. Adamantine Mace. Turn your weapon into a. Summoned creatures for example all say: disappears when it drops to 0 hit points or when the spell ends. Being slow is literally its only weakness. Use spirit guardians. It’s due to the max movement spiritual weapon can do. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. The weapon created is not a separate creature, or in fact a creature at all. Swing your weapon in a large arc to attack up to 3 enemies at once. Gather your party and venture forth!. Evocation Cantrip. Spiritual Weapon; B-tier:. Each post shows a tooltip. The vertical distance still counts as movement for flying so when you fly up a. Gather your party and venture forth!I can't figure out how to break the wall. Damage – 2d6. " So the thought is to make your summons tankier but the Wis Saving. Coupled with Spiritual Weapon, Spirit Guardians can turn a Cleric into a holy lawnmower chewing through enemies. 5m. The weapon is Ethereal , Immune to Psychic and Poison. 3K votes, 304 comments. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. BG3 is the third main game in the Baldur's Gate series. lsx file on this line for level 2 spells. This is still fine since their domain spells are pretty much all. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Gather your party and venture forth!. All within are Silenced and Immune to Thunder damage. Spirit Guardians: No, assuming you cast it before Sanctuary. (Bigby's Hand is also a top-tier wizard spell, and wizards generally get better damage - clerics get better class features, better HD, better weapon / armor proficiencies, and so on; the fact that spells like Bigby's Hand are better than comparable Cleric spells is the whole reason to. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. Spell - BG3 Summon a floating, spectral Greatsword that attacks your enemies alongside you. This isn't a balance decision. Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. Pay attention to which spells they are, so you don’t waste higher-level Spell Slots on ones that can’t be. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Finesse. Spiritual weapon allows for a lot of combinations on rounds 2-10. I may have to add it to my list and see if it is just bugged or not. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. I suspect that spirit guardians considers sanctuary as being invisible. 13. BG3 is the third main game in the Baldur's Gate series. Originally posted by . Caster can't become Invisible while concentrating on this spell. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. This point can be illustrated with a Rogue vs a Fighter at level 5:. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I dont understand why people think Spirit Shroud from Tashas is good. Spiritual Weapon also benefits. Further down below, you can find a list of all sickles in the game. 2. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Character Build. The typical range for melee weapons is 1. Gloves of Cinder and Sizzle. Clerics also get animate dead for skeleton or zombie minions. Her main method of dealing. Concentration for Spells in BG3. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. If you're going to maintain concentration then spirit guardians is always better. In BG3 it's a little different, unfortunately. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. This allows the monk to use that weapon with Dexterity instead of Strength. Spiritual Weapon. lsx file on this line for level 2 spells. Pro Tip: Abyss Beckoners + Spiritual Weapon = Weapon Tank. It makes spiritual weapon kind of useless. The weapon becomes magical, receiving a +1 bonus to Attack and. it is the Eldredge blast of cleric spells. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Music in the Blood: Bard 7/Sorcerer 5. Choosing the color of your character’s divine smite, eldritch blast, mage hand, spiritual guardians, etc. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. BG3 is the third main game in the Baldur's Gate series. 5m:Sethan is one of the Greataxe Weapons in Baldur's Gate 3. Gather your party and venture forth!. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Having a floating halberd by your side effectively grants you an extra attack per turn. Here’s a list of all the Weapons with the Extra Reach property in Baldur’s Gate 3. Turn your weapon into a. In this video I rank. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. But even still, I'd usually prefer to spend the spell slot on something more impactful. So the pikeman needs to stand in a space adjacent to. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. Summon a floating, spectral Halberd that attacks your enemies alongside you. 5) + 3) = 24. Duration: 10 turns. Flame Blade is a Lvl 2 Spell from the Evocation school. It can be found throughout the game in various places. Holy Warrior: Cleric 7/Ranger 5. The following list presents the best unarmed weapons for Monk Class in BG3: Gloves of Soul Catching. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Description. See the. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. Also makes it a "magic weapon" for the purposes of overcoming damage resistance and. Sword of Justice. The weapon's Strikes are melee spell attacks. I'd say the spiritual weapon is visible as it is not worn or carried by the invisible cleric. Following are some base attributes common to most halberds, although special or magical variants may be significantly different. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. All weapons that aren’t light and can/have to be be wielded with two hands. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. 6 Level. Lasts for 10 turns. Spiritual Weapon: Halberd. 9. Duration: 10 turns. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Game: Baldur's Gate 3. druid with flame blade might be what you're looking for. Hit "T". Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. The reason. BG3 is the third main game in the Baldur's Gate series. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Round 1: Spirit Guardians, free bonus action for non-spell use. break it. This powerful spell will allow Shadowheart to create a spiritual weapon that can fight on its own. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. At level 5 she'll get Spirit Guardians though which gives her a damage aura and it's fantastic, also Spiritual Weapon which contributes a bit. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Characters need to master certain Proficiency before using a weapon,. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. would be so nice. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). Crown of Madness, Spiritual Weapon (which a Bard can get with Magical Secrets) etc. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Gather your party and venture forth!. Sacred Flame is a Cantrip from the Evocation School. " So Spiritual Weapon is in Larian's version of BG3 just not ours. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Best Weapons in Baldur’s Gate 3 (BG3) 10. break it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. It can Fly using its Movement Speed. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. The tank needs to stand within 5 feet of the goblin. Level 2 Evocation. Changed: No more PAK files. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Like, you'd have an effective character with literally no other spells at all. Spiritual Weapon Enhanced. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. playing BG3 made me realise why clerics are expected to be using weapons. Best Weapons in Act 1. especially when you enter the 2nd act of BG3. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. . How. Originally Posted by GerryWright. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. 2: creation <make tools>. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Telekinetic, do not exist in BG3 as they come from Tasha's. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Spell - BG3. Enchantment (+1, +2, +3) This weapon is magically enchanted. \$\endgroup\$ – Here is a list of spells I would like to see added. All within are Silenced and Immune to Thunder damage. The weapon is Ethereal, Immune to Psychic and Poison damage, and. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. The following list represents the best individual use consumable items that will aid in the Baldur’s Gate 3: Best Shadowheart Companion Build: Potion of Greater Healing : 8d4 + 8 healing and removes burning. •. The spellplague destroyed most magical artifacts in the world. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. This greatly reduces its usefulness when it. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. It lasts for 10 turns and is quite a resistant weapon. So it is effectively a summoned creature. Summon a floating, spectral Halberd that attacks your enemies alongside you. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Other worldly summon, 12. So, it can be used alongside other spells. ThunderwaveThe Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Summon a floating, spectral weapon that attacks your enemies alongside you. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Swing your weapon in a large arc to attack up to 3 enemies at once. Duration: 10 turns. Resistant to Force. And then when level 5 happens, Spirit Guardians. Only one Spiritual Weapon may be summoned at any time. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. There’s a mod for changing the eldritch blast color. Furthermore, it also uses a variety of equipment that is capable of dealing high AOE damage and is easy to use. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. It receives the following Class Action:3d4 (3~12) Thunder damage. Description. BG3 is the third main game in the Baldur's Gate series. If the Paladin instead casts a second level Spiritual Weapon on turn 2, then their turn 2 damage becomes: 0. Turn your weapon into a Sacred Weapon. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. Unlike in tabletop, monks in BG3 have the ability to make any weapon they are proficient with (except weapons with the Heavy or Two Handed properties) a monk weapon. Click on the weapon in the table below to learn more about each individual item. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Equipping this weapon gives you Immunity to falling damage. This means that the mace is doing the same average. • 6 days ago. Heavy Crossbow, Longbow. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Ranged cantrip will become stronger on level 5 and 10. We are Duel Wielding Hand Crossbows for two attacks a turn. ・ Blood Sacrifice. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited. Then when you get past level five, upcast spirit guardians. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. It is the best spell. That doesn't work in 5e if the pikeman can still hit the goblin. See the table below for the other. The actions that a Character can perform are based on their Class and Equipment. More importantly though, on every hit with the weapon the target must make a Wisdom save to. It can Fly using its Movement Speed. Weapon Properties in BG3. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. The best Bard multiclass options in BG3. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Having two silences, hold persons, spiritual weapons, etc sounds like it will be very very strong. Spiritual Weapons are a type of creature in Baldur's Gate 3. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. create/animate undead, flaming sphere, spiritual weapon and planar ally. wiki. So in 3-round fight it's not worth to cast. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. They have proficiency with Simple weapons,. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. BG3 is the third main game in the Baldur's Gate series. the only button that does. Starting once the player has unlocked a level two spell slot, the. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Telekinetic, do not exist in BG3 as they come from Tasha's. gmanlee95 • 4 yr. The spiritual hammer deals crushing damage and has a range of 1 ft. Spiritual Weapon. Caster can't become Invisible while Concentrating on. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. Spiritual Weapon : When the spell is activated, a Spectral Weapon will appear, which will damage any. g. Originally posted by Hex: This is 5e, magical weapons are non-existent. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. This will allow you to use Divine Smite with other Weapon Actions, Opportunity Attacks, as well as Smite Spells. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . I can only attack with my main hand. 6 lb 600Spiritual weapon is a spell that only does exactly what it says it does. This Weapon receives its own turn in combat. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. . 173. Flame Blade - Change duration to 100 turns instead of until long rest. It receives the following Class Action: 3d4 (3~12) Thunder damage. Spell - BG3. #9. And Spiritual Weapon. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Spell - BG3. It allows spellcasters to summon a floating Spear. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Such as armors, weapons, potions, poisons, clothing, etc. and there is no spiritual weapon in game yet. Rest of your levels go Fighter for Armor and Weapon Profs and AS. Level 2 Evocation. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Sickles. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. So, when Shadowheart casts Spiritual Weapon, I swear I hear the voice actor saying: “That makes two of us!”. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. 2. Only one Spiritual Weapon may be summoned at any time. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Description . It’s all force damage, no matter the weapon, which is a plus cause almost. Summon a floating, spectral Greatsword that attacks your enemies alongside you. r/BaldursGate3. In Baldur’s Gate 3, the Cleric class represents divine spell casters. It’s due to the max movement spiritual weapon can do. Beacon of hope doesn't break sanctuary. - Spiritual weapon is the obvious one missing from the cleric list. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. This Weapon receives its own turn in combat. The super low movement speed is annoying but accurate. For the most common, nonmagical kind of this weapon, see Halberd. At higher levels, though, it really adds little value. Following are some base attributes common to most sickles, although special or magical variants may be significantly different. Though both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Had this issue. . always feels like a wasted 2nd lvl spell slot. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Any help would be appreciated. But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. BG3 is the third main game in the Baldur's Gate series. Characters with Reach Weapons can attack enemies and make an Attack of Opportunity from farther away. For any of these builds, focus on Strength or Dexterity first. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. It has its own turn in Initiative. So the Flail of Ages is a legendary weapon in Baldur's Gate 2; one of the best weapons in the game. Duration: 10 turns. The trick to beating the Spectator is to let it unpetrify a drow, then hit the drow once to get rid of the charm effect. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. Attacking or casting spells ends the status. BG3 is the third main game in the Baldur's Gate series. No, Spiritual Weapon can't make Opportunity Attacks. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. Spell - BG3 Summon a floating, spectral Greataxe that attacks your enemies alongside you. On any round that the weapon switches targets, it gets one attack.